{"id":861,"date":"2026-05-28T13:39:13","date_gmt":"2026-05-28T13:39:13","guid":{"rendered":"https:\/\/jmfourcaud.com\/animacionmm\/?p=861"},"modified":"2026-05-28T14:11:39","modified_gmt":"2026-05-28T14:11:39","slug":"animacion-de-personajes-ii-esqueletos","status":"publish","type":"post","link":"https:\/\/jmfourcaud.com\/animacionmm\/animacion-de-personajes-ii-esqueletos\/","title":{"rendered":"Animaci\u00f3n de personajes (II) &#8211; Esqueletos"},"content":{"rendered":"<p>[et_pb_section fb_built=\u00bb1&#8243; admin_label=\u00bbsection\u00bb _builder_version=\u00bb4.16&#8243; custom_padding=\u00bb0px||0px|||\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_row admin_label=\u00bbrow\u00bb _builder_version=\u00bb4.27.6&#8243; background_size=\u00bbinitial\u00bb background_position=\u00bbtop_left\u00bb background_repeat=\u00bbrepeat\u00bb width=\u00bb100%\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.16&#8243; custom_padding=\u00bb|||\u00bb global_colors_info=\u00bb{}\u00bb custom_padding__hover=\u00bb|||\u00bb][et_pb_text _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb link_text_color=\u00bb#444444&#8243; locked=\u00bboff\u00bb global_colors_info=\u00bb{}\u00bb]<\/p>\n<p>La animaci\u00f3n de personajes es una especialidad en s\u00ed misma dentro del trabajo de animaci\u00f3n, por lo cual son necesarias herramientas especializadas como las que se ver\u00e1n a continuaci\u00f3n.<\/p>\n<p>En Animaci\u00f3n, tanto 2D como 3D, la base de inverse Kinematics (IK) vs Foward Kinematics (FK) es la posibilidad de mover extremidades desde un punto extremo (IK) en contra de mover parte por parte de esa extremidad (FK).<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=\u00bb1_2,1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb width=\u00bb100%\u00bb custom_padding=\u00bb0px||50px||false|false\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_text _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb text_font_size=\u00bb20px\u00bb global_colors_info=\u00bb{}\u00bb]<\/p>\n<p style=\"text-align: right;\"><strong>Aqu\u00ed la explicaci\u00f3n detallada (10&#8242;)<span class=\"agsdi-icon\" data-icon=\"agsdix-seth-arrow_triangle-right\" style=\"color: #b80000!important; font-size: 27px; vertical-align: middle;\">arrow_triangle right icon<\/span><\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_video src=\u00bbhttps:\/\/www.youtube.com\/watch?v=-0BO_jn6HFk\u00bb _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][\/et_pb_video][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=\u00bb1_2,1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb width=\u00bb100%\u00bb custom_padding=\u00bb0px||50px||false|false\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_text _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb]<\/p>\n<p>Existen m\u00faltiples plugins que facilitan la tarea de RIG gratuitos o de pago que permiten crear un esqueleto completo o parcial para un personaje humano, humanoide, animal o insecto.<\/p>\n<p>A continuaci\u00f3n, algunos videos que ofrecen descripci\u00f3nes de algunos plugins y excelentes comparaci\u00f3nes entre ellos para tener en cuenta qu\u00e9 herramienta elegir de acuerdo a lo que se quiera lograr:<\/p>\n<p><strong>Canal Jake in Motion, Comparaci\u00f3n entre:<\/strong><br \/><strong>DUIK ANGELA<\/strong> (Libre con contribuci\u00f3n voluntaria) <a href=\"https:\/\/rxlaboratorio.org\/rx-tool\/duik\/\">https:\/\/rxlaboratorio.org\/rx-tool\/duik\/<\/a><br \/><strong>LIMBER<\/strong> (65 USD) <a href=\"https:\/\/aescripts.com\/limber\/\">https:\/\/aescripts.com\/limber\/<\/a><br \/><strong>RUBBERHOSE<\/strong> (65 USD) <a href=\"https:\/\/battleaxe.co\/rubberhose\">https:\/\/battleaxe.co\/rubberhose<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_video src=\u00bbhttps:\/\/www.youtube.com\/watch?v=WkiZNpsxVDw\u00bb _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][\/et_pb_video][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=\u00bb1_2,1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb width=\u00bb100%\u00bb custom_padding=\u00bb0px||50px||false|false\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_text _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb]<\/p>\n<p><strong>Canal Keyframe Academy, Comparaci\u00f3n entre:<\/strong><br \/><strong>RUBBERHOSE<\/strong> <a href=\"https:\/\/battleaxe.co\/rubberhose\">https:\/\/www.battleaxe.co\/rubberhose\/<\/a><br \/><strong>LIMBER<\/strong> <a href=\"https:\/\/dash.aescripts.com\/limber\/\">https:\/\/dash.aescripts.com\/limber\/<\/a><br \/><strong>DEEKAY TOOL<\/strong> (previamente llamado Character tool):<a href=\"https:\/\/aescripts.com\/character-tool\/\"> https:\/\/aescripts.com\/character-tool\/<\/a><br \/><strong>PUPPET TOOL<\/strong> <a href=\"https:\/\/aescripts.com\/puppettools\/\">https:\/\/aescripts.com\/puppettools\/<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=\u00bb1_2&#8243; _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_video src=\u00bbhttps:\/\/www.youtube.com\/watch?v=AcEIT03Mrzk\u00bb _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb global_colors_info=\u00bb{}\u00bb][\/et_pb_video][\/et_pb_column][\/et_pb_row][et_pb_row admin_label=\u00bbrow\u00bb _builder_version=\u00bb4.27.6&#8243; background_size=\u00bbinitial\u00bb background_position=\u00bbtop_left\u00bb background_repeat=\u00bbrepeat\u00bb width=\u00bb100%\u00bb custom_padding=\u00bb0px||50px|||\u00bb global_colors_info=\u00bb{}\u00bb][et_pb_column type=\u00bb4_4&#8243; _builder_version=\u00bb4.16&#8243; custom_padding=\u00bb|||\u00bb global_colors_info=\u00bb{}\u00bb custom_padding__hover=\u00bb|||\u00bb][et_pb_text _builder_version=\u00bb4.27.6&#8243; _module_preset=\u00bbdefault\u00bb locked=\u00bboff\u00bb global_colors_info=\u00bb{}\u00bb]<\/p>\n<p>Adem\u00e1s existen otros plugins que vale la pena investigar un poco para ampliar todav\u00eda m\u00e1s las posibilidades del movimiento de un personaje en escena:<br \/><strong>IK STUDIO<\/strong> (49 USD) <a href=\"https:\/\/richardrosenman.com\/shop\/ik-studio\/\">https:\/\/richardrosenman.com\/shop\/ik-studio\/<\/a><br \/><strong>JOYSTICKS&#8217;N SLIDERS<\/strong> (39.95 USD) <a href=\"https:\/\/aescripts.com\/joysticks-n-sliders\/\">https:\/\/aescripts.com\/joysticks-n-sliders\/<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>La animaci\u00f3n de personajes es una especialidad en s\u00ed misma dentro del trabajo de animaci\u00f3n, por lo cual son necesarias herramientas especializadas como las que se ver\u00e1n a continuaci\u00f3n. En Animaci\u00f3n, tanto 2D como 3D, la base de inverse Kinematics (IK) vs Foward Kinematics (FK) es la posibilidad de mover extremidades desde un punto extremo [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":878,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[9,11,12],"tags":[],"class_list":["post-861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion","category-personajes","category-software"],"_links":{"self":[{"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/posts\/861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/comments?post=861"}],"version-history":[{"count":4,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/posts\/861\/revisions"}],"predecessor-version":[{"id":879,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/posts\/861\/revisions\/879"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/media\/878"}],"wp:attachment":[{"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/media?parent=861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/categories?post=861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jmfourcaud.com\/animacionmm\/wp-json\/wp\/v2\/tags?post=861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}